Table of Contents

Nintendo SNES / Super Famicom (1990)

Super Nintendo Entertainment System was a 16 bit video-game console system. Some success franchises that made his footsteps in this system includes “Mario”, “Legend of Zelda”, “Metroid”, “Donkey Kong” and “Final Fantasy” Was released officially in Brazil by Playtronic.

Features

Usage

MESS two regional variations of the SNES

Both drivers require a cart dump (in one of the following formats: .smc, .sfc, .fig, .swc) in the “cartridge” (cart) device to run snes emulation. You can launch emulation using, at command line

mess snes -cart "C:\pathtogame\gamename.smc"
Controls

SNES controller features a 8-way directional pad, 4 front action buttons (A, B, X and Y), 2 shoulder button (L and R), a Start button and a Select button. The default mapping in MESS is the following (slightly different, compared to standard layout in other drivers):

       (L)->A                          (R)->Z
 
      Up                                  (X)->S

  Left  Right                        (Y)->X     (A)->D
                 (Select)  (Start)  
     Down           5         1           (B)->C

Known Issues

Most games that don't use special chips should do something (the DSP-1 is supported; other chips are not yet).

Many popular games such as Super Metroid and Super Mario World are fully playable with sound and music.

To do

From the source:

History and Trivia

The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, was Nintendo's 16-bit follow-up system to their 8-bit Nintendo Entertainment System. It was released by Nintendo in North America, Brazil, Europe, and Australia. In Japan and South-East Asia, the equivalent to the SNES is known as the Super Famicom. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each system is essentially the same, due to the different designs, each system can only play the carts specifically made for its system.

The SNES was a tremendous improvement over the original NES. The SNES featured higher quality graphics, brighter colors, bigger characters with more detail, revolutionary capabilities in scaling and rotating graphics (famous Mode 7) and high quality stereo sound.

Masayuki Uemura, already responsible of the Famicom design, was put in charge of the design of the new console and the Super Famicom was released in Japan on November 21, 1990. It was an instant phenomenal blockbuster, with Nintendo's initial shipment of 300,000 units quickly sold out within hours. The system was so phenomenally popular that it was said to have attracted the attention of the Yakuza, leading to the decision to ship the devices at night in order to avoid robbery.

In August of 1991, the Super Famicom was released in North America with a newly redesigned case and a brand new name: Super Nintendo Entertainment System. The release was an exciting surprise for North American gamers, since Nintendo had been advertising a launch date of September 9. The original system came packaged with the console, two controllers and the game “Super Mario World” along with the necessary cables to connect the system to the television. The SNES was released in the United Kingdom and Ireland in April 1992, with a German release following a few weeks later. The PAL Region versions of the console looked identical to the Japanese Super Famicom, except for labeling and the length of the joypad leads.

SNES proved to be a global success for Nintendo, despite increased competition from Sega MegaDrive console (released in North America as the Genesis) and NEC PC Engine (known in North America as the TurboGrafx-16). Part of its success was probably due to the massive support from Capcom, Konami, Tecmo, Square Co. Ltd., Koei, and Enix, already partner of Nintendo in the production of many Famicom/NES titles.

By 1996, the 16-bit era of gaming had ended, and a new generation of consoles, including Nintendo's own Nintendo 64, caused the popularity of the SNES to wane. In October 1997, Nintendo released a redesigned SNES 2 in North America (which included the pack-in game “Super Mario World 2: Yoshi's Island”). Like the earlier NES 2, the new model was designed to be slimmer and lighter than its predecessor but lacked S-Video and RGB output, and would prove to be among the last major SNES-related releases in America. A similar redesigned Super Famicom Jr. was released in Japan around the same time.

Nintendo of America ceased production of the SNES in 1999, slightly over a year after releasing its last first party game, “Kirby's Dream Land 3”, in November 1997. The last SNES title to see release in the US was a version of “Frogger”, released in the summer of 1998. In Japan, the Super Famicom continued to be produced until September 2003 and new games were produced until the year 2000.

Accessories

A number of peripherals were released to add functionalities to the SNES.

During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Sega CD. Ultimately, negotiations with both Sony and Philips fell through, and the two companies went on to develop their own consoles based on their initial dealings with Nintendo (the PlayStation and the CD-i respectively), Philips also gaining the right to release a series of CD-i titles based on popular Nintendo franchises.

Enhancement chips

As part of the overall plan for the SNES/SFC, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console. Rather than require a complicated upgrade procedure found in the IBM PC Compatible world of computers, these certain enhancement chips were included inside the plug-in game cartridges themselves if needed for a specific game. This is most often characterized by an extra set of small leads under the cartridge.

(info from Wikipedia, FAQs, etc.)

Other Emulators

(in roughly decreasing order of accuracy)