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Latest Updates
input/input_sdl.cpp: Added an SDL lightgun provider.
by Vas Crabb
nichibutsu/shettle.cpp: improve colors, convert background layer to tilemap, workaround stuck sprite
by angelosa
sinclair/scorpion.cpp, sinclair/pentevo.cpp: Added additional BIOS options. (#12306)
by holub
galaxian/galaxian.cpp: Add another Video Dens Pac-Man bootleg. (#12301)
by ClawGrip
midway/midvunit.cpp: Split driver state class to reduce optional finders, and cleaned up code: (#12303)
by cam900
sound/swp30.cpp, sound/swx00.cpp: Improved DPCM sample decompression. (#12305)
by Theo Niessink
Merge tag 'mame0265' into master branch
by Vas Crabb
pwm: fix potential time travel issue, hd44102: missing break;
by hap
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sdlmame_on_png.png
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artwork:gameboy_big.zip
Date:
2015/09/14 20:12
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gameboy_big.zip
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32MB