Accele Bird - Hangs soon after the two drones exits from the screen, due of a flaw in its code it jumps to 8260d2 that is reserved address. It probably needs open bus DIRECTLY supported by the CPU core.
Act Raiser (U) - Sound issues SRAM issues
Aging Cassette - Errors on EXT LATCH and APU (64), OBJ L OVER also fails if you fast forward the emulation.
Area 88 / U.N Squadron (REGRESS) - Hang
Battletoads & Double Dragon - The Ultimate Team - Hang after RARE Logo (REGRESS)
Best of the Best / Super Kick Boxing - Background graphic completely gone again (REGRESS)
Bishoujo Janshi Suchie-Pai - mode 5 girls are still offset to the left. [I think I know what is needed by this, but I still haven't found the proper fix]
Bronkie the Bronchiasaurus - Hang after “Wave Quest” screen (REGRESS)
Bugs Bunny - Rabbit Rampage - there are graphic bugs at the beginning of the first level
Chibi Maruko-chan - Harikiri 365-nichi no Maki (Japan) - Hang after Epoch screen (REGRESS)
Choplifter III - Rescue & Survive - Graphic Layer Issues
Clay Fighter - Audio is bugged and can cause hang during introduction. Graphic issues during map screen (horizontal stripes)
Clay Fighter 2 - Judgment Clay - Hangs at random times (during intro, after a battle) (REGRESS)
Clockwerx (J) (REGRESS) - Hang
Cool Spot - Graphics mess at foot of Cool Spot (REGRESS)
Cosmo Police Galivan II - Arrow of Justice (Japan) - slight flickering at the top while character is being moved (REGRESS)
Daffy Duck: The Marvin Missions - scroll flicker that isn't caused by timings, heretical_one says hirq?
Dead Dance / Tuff E Nuff - Graphic glitches when scrolling the fighter selection menu through all the available fighters forward/backward. (REGRESS)
Derby Stallion 96 (Japan) ← BS-X slotted game?
Desert Fighter (J) - Heavy Flicker/massive display issues. They abuses the gfx mode changes and the window / blending capabilities.
F-1 Grand Prix Part 3 - Heavy Flicker/massive display issues. They abuses the gfx mode changes and the window / blending capabilities.
Full Throttle - All-American Racing - Graphic issues in game, first noticed during intro
Fushigi no Dungeon 2 - The score table has incorrect graphics
Ghost Chaser Densei - GFX glitches during gameplay (e.g. below the status bar)
Hanguk Pro Yagu (Korea)/ Korean League - Hang
Home Alone - Hang quickly after displaying in-game screen, music continues playing.
Ikari no Yousai (J) (garbage after beating the first boss, known to happen on a SNES PAL with JP cartridge too)
Illusion of Gaia (U)/ Gaia Gensouki (J) / Illusion of Time (E) - Sound not working correctly
Ippatsu Gyakuten - During introduction, near the top of the screen during the bike race there is a camera which 'follows' the action. It shouldn't move. (REGRESS)
Jungle Strike - slow graphics and insane flickering
Kaite Tsukutte Asoberu Dezaemon - Graphics missing and incorrect throughout.
Kawasaki Superbike Challenge - Audio, but no graphics/hang (REGRESS)
Kishin Douji Zenki - Tenchi Meidou - Incorrect strips of graphics are present @ Title
Lemmings 2 - The Tribes - There seem to be a whole missing layer of graphics, making the game unplayable/flickering
Live A Live (J) - After START @ Title Screen, hang with sound (REGRESS)
Mario Paint (JU) - Refine mouse controls.
Mouryou Senki Madara 2 - gap in the text? vshift bug maybe? (H)DMA?
NFL Quarterback Club - @ Title, strips of bad graphics (REGRESS)
NHL Stanley Cup (U) [!] / Super Hockey (E) (REGRESS) - Hang
Onita Atsushi FMV (J) - The ring graphics flickers, similarly to Daffy Duck
Otogirisou (Japan) - Hang after Chun Soft Logo, music continues playing for a bit. (REGRESS)
Packy & Marlon (U) (REGRESS) - Hang
PGA Tour Golf (Japan) - Hang in intro after Electronic Arts (R), music continues playing. (REGRESS)
Popeye - Ijiwaru Majo Sea Hag no Maki - Random hangs when entering or exiting a level after the “BLOW ME DOWN” title zooms in or out.
Popful Mail (J) (REGRESS) - Hang
Primal Rage - Hangs/Black screen when starting to display the Title. (REGRESS)
Pro Soccer (J) - corruption @ Title screen (REGRESS)
Puzzle Bobble / Bust-A-Move - Sometimes graphics slightly oscillates in challenge mode (mode 4 opt related?).
Raiden Trad/Densetsu - corruption @ Title screen (REGRESS)
Redline F-1 Racer / Suzuki Aguri no F-1 Super Driving - During intro, when the camera rotates around the car, there are strips of bad graphics. (REGRESS)
Rendering Ranger R2 (J) - Hang
Ring ni Kakero (POST) - Various graphic issues during intro
Rise of the Robots - corruption @ Title screen (REGRESS)
Rival Turf / Rushing Beat - Occasional flashing screenwide while playing.
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Rocketeer, The (U) - corruption @ Title screen (REGRESS)
Rudra no Hihou - any time a dialogue window appears, OAM graphics disappears and BG graphics shifts
Saturday Night Slam Masters - Corrupt sprites (foreground crowd, wrestlers, referee)
Septentrion (J) - gfx artifacts while you are underwater:
Shinri Game, The - Akuma no Kokoroji (J) - might be an issue with title - is it supposed to be rain/mist? [KALE: I think this is an issue with DMA / HDMA, text is missing after the title screen, and I'm aware that's controlled by HDMA too.]
Sonic Blast Man - Animation when dizzy has graphic artifacts, strip of graphics out of place shortly after start
Soul Blazer (U)/ Soul Blader (J) - Sound is bugged
Sound Novel Tsukuru (J) ← BS-X slotted game?
Strike Gunner S.T.G - Flickering “Strike Gunner” Title. In-Game Sprite problem (ships scrolling in enter half complete) (REGRESS)
Sugoi Hebereke (Japan) - The first arena has a fog/haze and the characters are being colored/palleted incorrectly.
Super Bases Loaded II / Super 3D Baseball - Hang
Super Battleship (REGRESS) - Hang
Super Cup Soccer (J) / Super Goal! (E) - Jaleco Logo section is unusually slow in rendering.
Super Drift Out - SRAM doesn't initialize properly, all times are 0'00”00
Super Goal!/Super Cup Soccer - Slow CPU execution
Super F1 Circus (J) / Super F1 Circus Limited (J) - title screen has corrupted gfxs
Super Mario World: Stage 1 boss background is (still) broken, uses mode 7
Super Offroad the Baja - Heavy Flicker/massive display issues. They abuses the gfx mode changes and the window / blending capabilities.
Super Punch-Out! - when KO counter appears, a graphics layer shifts to the right overlapping screen border (both counter number and energy bars), effective 04/08/2010 build - Game Hangs after Gabby Jay Intro screen.
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Super Valis IV (U) (POST) - Hang
Syvalion - jerky scrolling bug with the background, wasn't like this some months ago hence it should be a (rather old) regression.
T2 - The Arcade Game (U) - flickering line near center during T2 Title (REGRESS)
Tales of Phantasia (J) - No Sound
Tecmo Super Bowl (Beta) - Hang
Teenage Mutant Ninja Turtles: Tournament Fighters - When you perform a special move (for example, for Leonardo - Down+Down+Forward+Forward+Punch - Shining Cutter), the screen goes completely blank for at least 1 frame.
Theme Park (E) [!] - No proper menu background and more. (DMA issue, uninitialized VRAM memory?)
Top Gear 3000 / Planets Champ TG 3000 - after the selection screen the game temporarily freezes (timing issue); when it restart and goes to the race, graphics is completely broken
Toy Story: After beating the first boss, the stars that falls from the enemy aren't shown
Trinea (Japan) - Initial logo has stripes missing (REGRESS)
Warlock - Trimark screen flash corruption (REGRESS)
Wordtris - Hangs after introduction splash information + Inputs broken
Ys V - flickering screen after game starts (REGRESS)
Young Merlin (U) - hang/black screen after hitting start @ title (REGRESS)
Zan III Spirits (Japan) - Hang after Wolfteam logo
Zool (REGRESS) - Hang