Latest changes
- Fix for uninitialized value by micko
- [Z80DMA]: small log fix by angelosa
- Added new cart dump [anondumper] by incog
MESS emulates the following computers
For each system, MESS supports
Also notice that a “quickload” (quik) feature is available for .p00 and .prg files.
Cassette images can have the .wav or .tap extensions (formally .t64 images are tapes as well, but we currently load them through -quickload). To run a .tap image you have to launch
mess c16 -cass "C:\pathtogame\gamename.tap"
Once you're at the BASIC prompt you have various options:
LOAD"filename"
LOAD
The message “Press play on tape” will appear, and you will have to enter the MESS internal UI to start the tape (press Tab and choose “Tape Control”, then press “Play”). Once the program is loaded, a “READY” message will be prompted and you can run your program by simply typing
RUN
or the appropriate SYS call.
MESS currently simulates only loading from drive 8, and possibly drive 9 depending on the model you chose, in C16 emulation. These drives correspond to the devices “floppydisk1” (flop1) and “floppydisk2” (flop2) emulated by MESS (“floppydisk” if you are emulating c16c, c16v, plus4c, plus4v etc). To run a .d64 image you have to launch
mess c16 -flop1 "C:\pathtogame\gamename.d64"
Once you're at the BASIC prompt you have various options:
LOAD"$",8 LIST
LOAD"filename",8
LOAD"filename",8,1
LOAD"*",8
Once the program is loaded, a “READY” message will be prompted and you can run your program by simply typing
RUN
or the appropriate SYS call. If you launched the game on -flop2, you will need to use drive 9 in place of drive 8 in the commands above.
Note that several programs rely on more features not currently emulated (such as loading other file types, writing…) Some games also rely on starting programs in the floppy drive's processor (and therefore CPU level emulation of the 1541 is needed).
Cartridges may have any of the following extensions: .bin, .rom, .lo, .hi,. Files with boot-sign in it are recognized as ROMs. Some cartridges require more than one image to load (e.g., tutor.lo tutor.hi): if you have any of these, please contact us because we would like to fix support for them.
A quickloader is available via command line and it supports program image files with the .prg and .p00 extensions. This loads the program into memory and sets the program end pointer. It works with most programs. To use the “quickload” (quik) device in MESS: launch
mess c16 -quik "C:\pathtogame\gamename.prg"
and simply type the command
RUN
to start the program.
Some games require the user to plug the Joystick controller in the second Joystick port. In MESS this can be done, either remapping the P2 Joystick inputs, or simply pressing F1 (in partial emulation mode) to swap the Joystick ports and use your P1 Joystick as if it was connected to the second port.
These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the Esc key for EXIT). The keyboard emulation mode is toggled using the Scrl Lock key (by default).
Remember also the following functions:
Original Keyboard: C16
INST
ESC 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0^ LEFT RIGHT UP DOWN DEL f 1
CLEAR
CTRL Q W E R T Y U I O P @ + - HOME f 3
RUN SHIFT
STOP LOCK A S D F G H J K L :[ ;] * RETURN f 5
C= SHIFT Z X C V B N M ,< .> /? SHIFT £ = HELP
SPACEBAR
Notes: C= is a key with the Commodore logo, Shift+0 produces an arrow pointing up (“^” above).
Originale Keyboard: C116
F1/F4 F2/F5 F3/F6 HELP/F7 HOME/CLEAR DEL/INST
ESC 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0^ + - *
CONTROL Q W E R T Y U I O P @ RETURN
RUN
STOP £ A S D F G H J K L :[ ;] =
C= SHIFT Z X C V B N M ,< .> /? SHIFT
UP
LEFT RIGHT
SPACEBAR DOWN
Original Keyboard: Plus/4 and prototypes (232, 264, 364)
F1/F4 F2/F5 F3/F6 HELP/F7
CLEAR INST |
ESC 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0^ + - = HOME DEL | @ + - =
|
|
CONTROL Q W E R T Y U I O P @ £ * CONTROL | 7 8 9 *
|
RUN SHIFT |
STOP LOCK A S D F G H J K L :[ ;] RETURN | 4 5 6 /
|
| E
C= SHIFT Z X C V B N M ,< .> /? SHIFT | 1 2 3 n
UP | t
LEFT RIGHT | e
SPACEBAR DOWN | 0 . : r
The 19-keys keypad was present only in the 364 prototype (but probably those keys were simply wired to the lines of regular number keys of the keyboard).
Combining C= and CTRL with number keys, you can change the font color. Below you find the complete list of available colors
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
|---|---|---|---|---|---|---|---|---|
| C= | orange | brown | light green | pink | green 2 | light blue | dark blue | green 3 |
| CTRL | black | white | red | cyan | purple | green | blue | yellow |
Different RAM configurations are possible for c16 systems (not plus4 ones) in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add -ramsize ram_value, where ram_value can assume one of the following values
16k 32k 64k (default)
Notice that emulation of C16, C116 and Plus/4 with a 1541 floppy drive is still preliminary.
Moreover:
When the first Commodore 264 prototype unofficially debuted at the Winter Consumer Electronics Show (CES) in January (?) 1984, the developers had obviously not yet agreed about the keyboard layout; some keys are unlabeled, the right shift key was missing, instead having a key which seems to be meant as a line feed key.
It was planned that when buying a C264, you could have chosen between these programs:
The C264 should then be delivered with the selected program built in. The remaining programs could only be used with cartridges for the expansion port.
The official presentation of the C264 series took place on the Hannover fair in 1984. Luckily, the developers didn't eliminate the right shift key in the final keyboard layout. The formerly unlabeled keys bear a label now: the key that used to be the left arrow key on the C64 and the VC20 says 'Esc', the key between '@' and '*' bears the English pound sign, and the key that was labeled 'SHIFT LOCK' on all 8-bit computers Commodore ever produced now says - guess what - 'SHIFT LOCK'
(must have been a hard decision between SHIFT and CAPS lock).
A word about the C364 : This prototype was a C264 with a bigger keyboard (86 keys incl. a numeric keypad) and with a builtin speech synthesizer with a vocabulary of 250 words (which could be expanded by either diskettes or modules). Commodore dropped this model and decided to sell a separate speech module (Magic Voice) for the C64.
Among the Commodore news from the Summer CES 1984 was the renaming of the C=264 to Plus/4. This renaming came along with a slight change in the builtin software: you could not choose between many different programs anymore, but each Plus/4 was delivered with the 3-plus-1 software.
The built-in software was really limited: a word processing (only with 40 columns and can manage documents with only 99 lines of 77 columns), a very small spreadsheet (only 17 columns and 50 lines), a poor graph generator program (which can display graphically data from the sheets but only in text mode) and a small database (999 record with 17 fields each and only 38 characters by field). Most of these programs can only be used with a floppy disk unit.
The Plus 4 can use peripherals of the C64 or the Vic 20, like the famous MPS-801 dot-matrix printer and the Disk Unit 1541 run well with it but it can't use C64 software (nor the same joysticks & Datasette as the C=64/VIC-20).
This machine wasn't built to be a competitor of the C64 nor to replace it. It has an improved BASIC in relation to the C64, with graphic and sound instructions and a built-in assembler, but has lost lots of interesting C64 features like great soundchip or hardware sprites.
The Commodore Plus/4 was an error in the Commodore marketing policy and had no success.
The Commodore 16/116 belongs to the Commodore 264 series (with the Commodore Plus/4). It was designed to replace the Commodore VIC-20, but was not compatible with it, nor with the C64.
It had the same characteristics as the Commodore Plus/4 : same graphic resolution, same sound system, same CPU and speed, just less memory. It featured a version of the original 6502 CPU named 7501, and a new video chip named TED. With 16 colours, and 16 shades of colour, it had an amazing 128 colours available. But it had no hardware sprites like the ones on the VIC II chip, so animated games and collision detection were very hard to do.
It has a powerful basic language (contrary to the VIC-20 or the C64) which makes graphics and sounds easy to program. The C16, like the Commodore Plus/4 was a commercial failure.
It seems that the first C16s had the two control ports labeled JOY 0 and JOY 1 instead of JOY 1 and JOY 2, just as a hint for collectors
The C116, revealed at the 1984 Summer CES, was a cut down version of the C16 using a cheap case - same but smaller as the +4, and a rubber keyboard. It was the cheapest Commodore computer ever made. It was sold only in Germany, in Austria and a few East European countries.
It came comes with 32 KB of ROM, only 16 KB of RAM and without any built-in software.
Commodore's hatred for shift keys finds expression in the very early C116's keyboard layout. This time, they made it even worse and removed the LEFT shift key and placed an Esc key there! Not to mention the Inst/Del key which resided at the SHIFT LOCK key's place. The versions sold later had the Inst/Del key next to the Home/Clear key in the top row next to the function keys, the Esc key where you would want it, and thank God, a left shift key again.
Note that both the C116 and the C16 lack a user port.
Final assembly was done in Mexico by a company named Sigma.
(info from old-computers.com)