Capcom CPS Changer (1994)

Features

This system contains only a few components: a custom Capcom microprocessor (to convert the JAMMA controller inputs to SuperNES compatible signals) and a chroma encoder (to convert PCB's RGB video to S-Video or composite signal). All the hardware was contained in the carts.

Usage

Currently, MESS emulates separately the various carts. So far the following games have been dumped (and are emulated):

  • sfzch [Street Fighter Zero (Japan 951020)]
  • sfach [Street Fighter Alpha - Warriors' Dreams (Publicity US 950727)]
  • sfzbch [Street Fighter Zero (Brazil 950727)]
  • wofch [Tenchi Wo Kurau II (Japan 921031)]

History and Trivia

Perhaps inspired by SNK's Neo-Geo, Capcom released the Capcom Power System Changer in 1994, as an attempt to offer home versions of their arcade games. The console basically serves as an adapter from a JAMMA PCB and a TV, but it requires special cartridges and it would not work with CPS-1 arcade carts.

The games were virtually identical to their CPS-1 arcade counterparts, though they sometimes contained extra debugging features.

Only a few games were released for this system:

  • Adventure Quiz Capcom World 2 (1994)
  • Captain Commando (1995)
  • Final Fight (1994)
  • Knights of the Round (1995)
  • Muscle Bomber:The Body Explosion (1994)
  • Muscle Bomber Duo: Burn Up Warriors (1995)
  • Street Fighter II' Champion Edition (1994)
  • Street Fighter II Turbo (1994, Pack-in)
  • Street Fighter Zero (1995)
  • The King of Dragons (1995)
  • Tenchi O Kurau II (1995)

Links

sysinfo/sfzch.txt · Last modified: 2010/01/29 14:37 by etabeta
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